In May, British studio nDreams announced a publishing deal with Paw Print Games to bring it’s side-scrolling brawler Bloody Zombies to virtual reality (VR) head-mounted displays (HMDs) alongside Xbox One, PlayStation 4 and PC. Today the companies have revealed the simultaneous launch date, bringing the co-op fighter to players in September.
Bloody Zombies features a one-to-four person co-op multiplayer, designed so that any combination of TV and VR players can team up and take on the zombie hordes. Set in London, the undead have taken over the city and four cockney misfits must work together to beat back the rotting hordes.
David Corless, VP of Publishing, nDreams, said in a statement: “Bloody Zombies is a classic co-op brawler but with a new twist where VR players and non-VR players can battle the undead together, either online or couch co-op. Think Streets of Rage and Castle Crashers on amphetamines, throw in some friends, add in the unique viewpoint when playing in VR and Bloody Zombies is like no other game out there!”
Featuring easily accessible moves and brutal chainable combos, players will be able to unlock special moves and discover melee weapons to expand their zombie-slaying abilities. VR players will get an enhanced viewpoint, allowing them to incover in-game secrets and provide tactical support.
“We’re massive fans of brawler games and have spent countless hours analyzing the genre, crafting Bloody Zombies in to a modern interpretation of the classics. VR adds a new twist to what is already a great TV experience; enhancing the gameplay and visuals and adding a wow factor. We can’t wait for people to get their hands on Bloody Zombies…,” added Anthony White, Co-Founder and Director at Paw Print Games.
Supporting Oculus Rift, HTC Vive and PlayStation VR, pre-orders for Bloody Zombies go live today. The standard cost for the title is for £10.99 GBP/€13.49 EUR/$14.99 USD, although gamers who do pre-order will get a 10 percent discount.
Bloody Zombies will launch on 12th September 2017, and for any further info, keep reading VRFocus.