An erotic virtual reality game for adults in Japan has proven to be a hit – as this bizarre video of a man ‘having sex’ with an inflatable torso proves.
In the strange footage, he is seen caressing and romping with the blow up torso with breasts – and no head.
He was taking part in a virtual reality game for adults called “Let’s Play with Nanai”, created by adult game software company Virtual Reality Japanese Cherry Club.
The game uses a smartphone’s motion sensors and allows players to use any object to represent its erotic anime character Nanai in virtual reality, with whom they can simulate sex scenes.
Reo Kaminaga, 22, is a fan of this genre.
Every day, he spends a full hour with his bevy of VR girlfriends, who do everything he wants – from virtual household chores, singing and dancing, to having virtual sex with him.
“I’m personally not interested in getting married or having children in the future for the moment.
“Rather, I hope that VR girlfriend simulation games and adult VR games will develop in quality and become more realistic,” he said.
Within 10 months after its release in 2016, more than 6,000 users both domestically and internationally either downloaded the game or bought it in disc form.
Some even bought high-end virtual reality headsets just to play the 3000 yen (£20) game, according to the the VR company.
Ryosuke Kawado, who heads VRJCC, sees a growing market for these erotic anime VR games especially in Japan, due to the already large base of men known as ‘otaku’, which loosely translates to ‘geeks’.
The term specifically refers to obsessive fans of animated movies, manga comics and video games – some with erotic and sexual themes.
“Sex requires interaction, and compared to 2D games, virtual reality technology is more interactive as it gives users a totally immersive experience,” Ryosuke.
“Therefore, I think adult content can be a key driving force to push virtual reality into the mainstream,” Kawado said.
Virtual reality technology for home entertainment came onto the market in 2016, after Sony and Oculus Rift released their high-end headsets.
According to a Goldman Sachs report in 2016, the VR market has the potential to be worth $80 (£60) billion by 2025.
It has yet to reach the mainstream consumer, however, due to the high price of hardware, including headsets and high-end computers that can cost upwards of $1,000 (£750).
Shun Kubota, the chief editor of Japan’s biggest online virtual reality magazine, thinks that thanks to growing demand especially in the adult VR industry, production costs per product will come down and help the technology go mainstream.
Live action adult entertainment companies are also getting in on the action.