TPCAST To Demonstrate Multiplayer Wireless VR – VRFocus

TPCAST To Demonstrate Multiplayer Wireless VR – VRFocus

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For many users, the wires that connect the virtual reality (VR) headset to the PC rig are an annoyance. In multi-user environments they can be an active danger. While many location-based VR centres use backpack PCs to get around this, it isn’t a perfect solution. Wireless VR company TPCAST will be demonstrating a different way to enjoy VR without wires at the Digility Expo in Cologne, Germany.

TPCAST will be showcasing its wireless VR solution for head-mounted displays (HMDs) with its business edition (BE) wireless adapter at the event, where its multi-user wireless VR solution will be demonstrated.

The TPCAST multi-use wireless VR solution allows for up to 16 people to play simultaneously, while maintaining the 2K quality video of the HTC Vive and a latency of under 2ms. The BE version of the adapter is targeted as multi-user businesses of all types, including medical, education, automotive, real estate and others in addition to videogaming.

“Our multi-user wireless solution offers VR fun for a group of people up to 16. Not only arcades will benefit as wireless multiplayer games give players a true immersive VR experience, but also enterprises can get rid of the cable or backpack laptop introducing VR-based team collaboration” comments Reiner Pes, General Manager TPCAST EMEA.

The adapter kit comes in four parts: The PC transmitter modules, the helmet receive modules, battery power box and a business-class router.

The equipment will be demonstrated at the Digility Expo in Cologne, which is due to take place on 26th-27th September, 2018. TPCAST will be located at Hall 5.1 Stand A4, where demonstrations of the product will take place as TPCAST shows how the wireless adapter allows for a more immersive VR experience in multi-user set-ups.

Further information on the TPCAST Wireless Adapter Business Edition can be found on the TPCAST website. For future coverage on TPCAST and other VR product, keep checking back with VRFocus.

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